Exports

Guide to exports for LCODE Inventory, we recommend having an experienced developer or having minimal programming skills to continue with this sector of the documentation.

Client exports & events​

Used to check if the inventory is open

-- returns: boolean, true if inventory is open, false if inventory is closed
exports["lc-inventory"]:getInInventory()

Used for lock inventory

-- bool: true for lock, false for unlock
exports["lc-inventory"]:lockInventory(bool)

Used for close inventory

exports['lc-inventory']:closeInventory()

Used for notification inventory

-- msg: the notification text
exports["lc-inventory"]:notifInventory(msg)

Used for notification item

-- item: name of item (Exemple : 'phone')
-- label: label of item (Exemple : 'Phone')
-- count: number add or remove item (Exemple : 5)
-- bool: true = + or false = - (Exemple : true)
exports["lc-inventory"]:notifItem(item, label, count, bool)

Used for add item clothe

-- type: type of clothe (Exemple : 'pants')
-- label: label of clothe (Exemple : 'Pants Blue')
-- data: data of clothe (Exemple : data = {["pants_1"] = 23, ["pants_2"] = 2})
exports["lc-inventory"]:addClothes(type, label, data)

Used for look other player inventory

-- export already checks nearest player
exports['lc-inventory']:openPlayerLoot()

Used for remove ped in Inventory and moove your personnage

-- bool: true for remove, false for put the ped back
exports["lc-inventory"]:removePedInv(bool) 

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